
Even Blizzard feels those limits sometimes though. It is true that when it's an IP you don't have direct control over, there are limits to what you can do creatively with it. There was already a huge amount of "lore" before the first WoW release in 2004. WoW is based on the Warcraft universe, including the games and novels. MMO based on pre-existing IP: I can't think of any big MMO since Everquest that really was based on an original IP. I'm tired of SW too, but I'm also tired of lots of other popular things that make tons of money.Ģ. It means that it's very successful and has such a strong brand that people will buy crappy stuff just because it's attached to the IP in some way. World's strongest IP doesn't mean that you personally aren't tired of it. Not going to flame you, but I'll disagree with you on two points.ġ.
Multispec swtor trial#
If you have a pal playing, they've certainly got plenty of trial invites to share now. Does EA need more? A month is a long time so soon after an MMO launch, too, as players decide whether to stick with it.īut go, frolic, explore a galaxy far, far away. It's certainly more than many MMOs have, but SWTOR is a particularly lavish production-license, voices, and all. EA stated in February, and again on March 8, that The Old Republic had 1.7 million active subscribers. We often see MMOs roll out these measures far later after their launches, when growth begins to slow, so this might read as a sign of weakness but is that necessarily the case? It is, after all, surely good to get players onboard early.

Invites used before this do count towards that total, though. After holding several free trial weekends, BioWare's midichlorian-powered MMORPG has now doled out heaps more friend trial invites to every player, going from a limit of three to a whopping 25.Īs before, the Friends Trial lets your chums play for seven days, playing through the starting worlds and trying all the classes, capped to level 15. Electronic Arts is awfully keen for you to try Star Wars: The Old Republic.
